Name AAM-4
ShortName aam4
Model mw.StingerMissile
Texture Stinger
//Colour of icon and model
Colour 255 255 255
Icon AAM-4
//How affected by gravity the bullet is
FallSpeed 0
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 20
DamageVsVehicles 500
//Size of explosion caused
Explosion 1
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 130
FlakParticles 25
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.12
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
LockOnToPlanes True
LockOnToVehicles False
MaxLockOnAngle 8.0
//True if this is a bomb
Bomb False
Missile True
RecipeOutput 4
Description Japanese Medium Range Air-To-Air Missile